Alright, for my first post I thought I'd go over one of my favorite games from a classic system.
Lufia 2: Rise of the Sinistrals -- SNES
Plot Synopsis:
A monster hunter by the name of Maxim has seen an increase of business lately as more and more monsters have been roaming the fields and caves near his hometown. As routine excursions turn to rescue missions for the local inhabitants, Maxim eventually finds himself strewn into a journey which holds the very sake of the world in it's hands. Along the advice of a mysterious traveler named Iris, Maxim pursues his quest for peace as he battles four god-like beings known as the Sinistrals. With strong allies, and an unwavering courage players take the side of Maxim in his struggle to qualm the ever growing devastation.
Though to the first glimpse, this game may seem like just another role playing game for an older system, beneath it's common visage is the makings for one of the most intriguing and innovative games of the system it was made for. Besides the habitual makings of any RPG consisting of continuing battles, leveling, and equipping your party to better suit the perils ahead this incorporates something most games these days don't; thinking. Throughout the game the player can find harder and more challenging puzzles to pacify any critical thinking enthusiast.
Along with an interactive style of dungeon crawling, this game gives a unique method of monster encounters for the time in which you can actually stall or completely avoid any encounter outside of the world field. With the ability to use commands to either halt, or push away the enemies before they reach you, it leads to preventing the player from being forced into too many battles. Though once inside the battles, they are incredibly straightforward, and easy to maneuver. Even so much so that the entire game can almost be played with just your left hand, simply holding the L button will cycle through all your battle commands acting as a primitive version of auto battle.
Aside from the Battle System, the game's story gives enough to keep the player wanting more. Though some facets to the game have become common place in today's gaming libraries, In it's time the plot twists, and gripping drama made more than enough of a pull to keep me glued to the game for hours at a time. This is one of the main reasons I've been able to play this game time and time again since the first days of owning it. On the average play through, it should take the commonplace gamer about forty or so hours to complete a single run through the game. But the interesting part is that the game doesn't end there. With extras piled into the game it can keep one entertained for far longer than the required time to beat it.
One of the most astonishing, and addicting parts of this game is the Secret Dungeon. With 100 randomly generated floors, stronger monsters than can be found in the normal game, and items more powerful than most otherwise found it's hard not to give this dungeon a go at least a couple times. And with the added affect of being able to make the progress of the dungeon easier by repeated visits, the replay ability of it is phenomenal.
On the down sides of the game it is a Super Nintendo game, so in today's standards it's almost pathetic in terms of graphics. And since the gameplay outside of the puzzle solving can be incredibly easy, some may find themselves looking for something else to do while they wait for their party to beat the encountered enemies as they hold the L button. The music is also Par for the time period, but lacking with the symphonic compositions of today's games. And with the larger time requirement it may be hard for some to find the time to play all the way through it.
Overall: - 6.5/10
Graphics: - 3/10
Gameplay - 7/10
Story - 7/10
Sound - 5/10
Controls - 9/10
Replay ability - 9/10

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